things and stuff

This commit is contained in:
2025-01-07 21:56:50 -06:00
parent e2cc55345a
commit 696cc84dc0
9 changed files with 76 additions and 59 deletions
+1 -1
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@@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "barkman", "barkman\barkman.csproj", "{625B24F1-FA8F-45F6-B3C8-22C538112B65}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "barkmanAPI", "barkmanAPI\barkmanAPI.csproj", "{625B24F1-FA8F-45F6-B3C8-22C538112B65}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
-53
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@@ -1,53 +0,0 @@
namespace BarkMan.DB;
public record InventoryItem
{
public int Id {get; set;}
public string ? Name { get; set; }
public int Quantity { get; set; }
}
public class InventoryDB
{
private static List<InventoryItem> _inventory = new List<InventoryItem>()
{
new InventoryItem(){Id = 1, Name = "Dac70", Quantity = 1},
new InventoryItem(){Id = 2, Name = "Ethercon Barrel", Quantity = 4},
new InventoryItem(){Id = 3, Name = "Powercon Barrel", Quantity = 4},
new InventoryItem(){Id = 4, Name = "2018 MacBook Pro", Quantity = 1},
};
public static List<InventoryItem> GetInventory()
{
return _inventory;
}
public static InventoryItem ? GetInventory(int id)
{
return _inventory.SingleOrDefault(item => item.Id == id);
}
public static InventoryItem CreateInventoryItem(InventoryItem item)
{
_inventory.Add(item);
return item;
}
public static InventoryItem UpdateItem(InventoryItem update)
{
_inventory = _inventory.Select(pizza =>
{
if (pizza.Id == update.Id)
{
pizza.Name = update.Name;
}
return pizza;
}).ToList();
return update;
}
public static void RemoveItem(int id)
{
_inventory = _inventory.FindAll(item => item.Id != id).ToList();
}
}
+5 -5
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@@ -22,10 +22,10 @@ if (app.Environment.IsDevelopment())
app.MapGet("/", () => "Hello World!");
app.MapGet("/inventory/{id}", (int id) => InventoryDB.GetInventory(id));
app.MapGet("/inventory", () => InventoryDB.GetInventory());
app.MapPost("/inventory", (InventoryItem item) => InventoryDB.CreateInventoryItem(item));
app.MapPut("/inventory", (InventoryItem item) => InventoryDB.UpdateItem(item));
app.MapDelete("/inventory/{id}", (int id) => InventoryDB.RemoveItem(id));
app.MapGet("/inventory/{id}", (int id) => InventoryDb.GetInventory(id));
app.MapGet("/inventory", () => InventoryDb.GetInventory());
app.MapPost("/inventory", (InventoryItem item) => InventoryDb.CreateInventoryItem(item));
app.MapPut("/inventory", (InventoryItem item) => InventoryDb.UpdateItem(item));
app.MapDelete("/inventory/{id}", (int id) => InventoryDb.RemoveItem(id));
app.Run();
@@ -4,10 +4,12 @@
<TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<RootNamespace>barkman</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="9.0.0" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.1.4" />
</ItemGroup>
+68
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@@ -0,0 +1,68 @@
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
public class InventoryContext : DbContext
{
public int Id {get; set;}
public string Name { get; set; }
public string Brand { get; set; }
public string? SerialNumber { get; set; }
public string? Status { get; set; }
public float? RentalPrice { get; set; }
public float? ReplacementCost { get; set; }
public string? Notes { get; set; }
public string DbPath { get; }
public InventoryContext()
{
var folder = Environment.SpecialFolder.LocalApplicationData;
var path = Environment.GetFolderPath(folder);
DbPath = System.IO.Path.Join(path, "blogging.db");
}
// The following configures EF to create a Sqlite database file in the
// special "local" folder for your platform.
protected override void OnConfiguring(DbContextOptionsBuilder options)
=> options.UseSqlite($"Data Source={DbPath}");
}
public class InventoryDb
{
public static List<InventoryItem> GetInventory()
{
return _inventory;
}
public static InventoryItem ? GetInventory(int id)
{
return _inventory.SingleOrDefault(item => item.Id == id);
}
public static InventoryItem CreateInventoryItem(InventoryItem item)
{
_inventory.Add(item);
return item;
}
public static InventoryItem UpdateItem(InventoryItem update)
{
_inventory = _inventory.Select(item =>
{
if (item.Id == update.Id)
{
item.Name = update.Name;
}
return item;
}).ToList();
return update;
}
public static void RemoveItem(int id)
{
_inventory = _inventory.FindAll(item => item.Id != id).ToList();
}
}